Tool Development

Having built close to 150+ tools in Houdini and Unreal, it would be safe to say I really enjoy what I do. The lionshare of these tools have been built in close collaboration with customers such as Naughty Dog, Epic Games, Quixel, EA and many more. I am also the Lead for the SideFXLabs initiative at SideFX, which has close to 25.000 users of the tools developed.

Tool Development is more than just creating a tool and calling it a day. Effective Tool Development is where the real challenge lies. I have experience bringing tools from the concepting phase all the way to a delivered and supported product for a customer. In support of those workflows I have developed, I also have experience setting up regression frameworks as well as unit-testing of toolsets.

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